The Art of Game Design: A Book of Lenses, Third Edition
If you’re a game enthusiast or aspiring game designer, then The Art of Game Design: A Book of Lenses is an absolute must-read! This third edition, published by A K Peters/CRC Press, is an invaluable resource that will take your understanding and appreciation of game design to a whole new level.
With its 652 pages of insightful content, this book provides a comprehensive guide to game design principles and techniques. It is written in clear and engaging language, making it accessible to both beginners and experienced designers alike.
What sets this book apart is the idea of “lenses” that the author, Jesse Schell, introduces. These lenses act as different perspectives through which game designers can analyze and evaluate their work. By examining games from various angles, readers gain a deeper understanding of what makes a game successful and enjoyable.
The book covers a wide range of topics, including game mechanics, storytelling, player psychology, and aesthetics. Each chapter is filled with practical examples and thought-provoking exercises that encourage readers to apply the concepts they have learned.
One of the standout features of this edition is the inclusion of new chapters on virtual reality and augmented reality game design. These emerging technologies are rapidly shaping the future of gaming, and Schell does an excellent job of exploring their potential and challenges.
The Art of Game Design also benefits from its beautiful layout and design. The visuals and illustrations throughout the book add to the overall immersive experience, making it a pleasure to read and engage with.
Whether you’re a student, a professional game designer, or simply someone who enjoys playing games, this book will undoubtedly expand your knowledge and enhance your appreciation for the art of game design. So, grab a copy of The Art of Game Design: A Book of Lenses and embark on an exciting journey into the world of game design!